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41. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
Update: Based on feedback, the following changes have been made in addition to the previously proposed changes. They will most likely come to SISI on Monday or Tuesday. Supercarriers * All supercarriers: dronebay +25000 (5 extra fighters/fb) Sh...
- by CCP Tallest - at 2011.11.10 15:06:00
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42. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Yes those are in addition to the previously proposed changes.
- by CCP Tallest - at 2011.11.08 19:15:00
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43. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Perdition64 wrote: CCP Tallest, any plans on further developing the hybrid changes before patch day so they can actually make an impact come Winter? Yes indeed. I was just about to post an update. * Hybrid turret reload time will be 5 secon...
- by CCP Tallest - at 2011.11.08 17:59:00
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44. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Greetings Please post your feedback about hybrid turret balancing in this thread. Thanks. Your Tallest.
- by CCP Tallest - at 2011.11.04 11:08:00
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45. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
Greetings Please post your feedback about capital ship balancing in this thread. Thanks. Your Tallest.
- by CCP Tallest - at 2011.11.04 11:08:00
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46. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Hello all. Sorry for not replying more. I've been a tad busy. We're trying to get these changes to SISI so we can start playing around with them. Once this is on SISI, please post more feedback in the test server feedback forums. Here are some re...
- by CCP Tallest - at 2011.11.02 16:43:00
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47. Sticky:Balancing Feedback: Tech II Ammo - in Test Server Feedback [original thread]
Please post your feedback regarding tech II ammo changes in this thread so that we can have it all in one place. Many thanks, your Tallest.
- by CCP Tallest - at 2011.11.01 09:21:00
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48. Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
Please post your feedback regarding capital ship changes in this thread so that we can have it all in one place. Many thanks, your Tallest.
- by CCP Tallest - at 2011.11.01 09:06:00
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49. Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Please post your feedback regarding hybrid turret changes in this thread so that we can have it all in one place. Many thanks, your Tallest.
- by CCP Tallest - at 2011.11.01 09:06:00
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50. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Jackie Fisher wrote: No cap usage reduction? Actually, yes there is. I accidentally left it out of the blog. Sorry about that. It is being added to the blog right now. Reduced Capacitory usage: * All hybrid turrets: -30% capacitor use
- by CCP Tallest - at 2011.10.31 15:22:00
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51. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Tristan North wrote: Please specify in that blog if it is an Agility Nerf or Agility Buff. Most players are confused about it. The agility change is an agility buff. The ships will be more agile.
- by CCP Tallest - at 2011.10.31 14:40:00
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52. FAO CCP Tallest, CCP Soundwave: Pilot Satisfaction - in Player Features and Ideas Discussion [original thread]
Did someone say my name? Good post. Would read again. Pattern is a pretty cool guy. he posts sensibly about balancing and doesnGÇÖt afraid of anything.
- by CCP Tallest - at 2011.10.11 16:01:00
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53. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
In this thread, I've read several very good reasons why the fighter change is a bad idea. You are right. Fighters should stay the way they are. The change would be unfair for carriers. The poor performance of Minmatar capital ships is being looke...
- by CCP Tallest - at 2011.10.11 10:51:00
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54. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
Mekia Buelle wrote: CCP Tallest wrote: Regarding Titan gun tracking: I am well aware of the issue and considered making changes to it. I decided against it for this balancing pass. We are still working on the winter release and this is not ...
- by CCP Tallest - at 2011.10.10 18:30:00
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55. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
Regarding Titan gun tracking: I am well aware of the issue and considered making changes to it. I decided against it for this balancing pass. We are still working on the winter release and this is not completely off the table. There will be publi...
- by CCP Tallest - at 2011.10.10 18:26:00
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56. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
Weaselior wrote: xxxak wrote: After further thought, I am more and more disturbed that a super carrier cannot carry a full flight of fighters and FB. Can a Dev explain why this was considered necessary? preventing SCs from having overly ...
- by CCP Tallest - at 2011.10.10 17:21:00
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57. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
Confirming that logoff timer change is for all ships and not just capitals.
- by CCP Tallest - at 2011.10.10 16:49:00
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58. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
Jack Dant wrote: Sounds good, but will this also affect people who log off without aggression, and would normally dissapear within 1 minute? If you have not registered aggression at the point of logoff, you will disappear as normal. This cann...
- by CCP Tallest - at 2011.10.10 16:42:00
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59. Ship Balancing: Dramiel! (and Logistics) - in Player Features and Ideas Discussion [original thread]
About the Oneiros... What do you think about increasing the armor to about 3000, reducing the sig radius to 70 and adding a little space to the drone bay for spare drones?
- by CCP Tallest - at 2011.06.23 14:36:00
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60. Ship Balancing: Dramiel! (and Logistics) - in Player Features and Ideas Discussion [original thread]
Originally by: DarkAegix are hybrids acknowledged as being weak? They are on my list of things that need balancing. Originally by: NosubstanceHere How bout you fix sub-cap Gallente hulls? They are also on my list. Based on ...
- by CCP Tallest - at 2011.06.20 14:20:00
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